With over 70 enemy types, there’s no shortage of variation. There are a ton of other fantastic features in Book of Demons that reaffirm its place as one of the best hack-and-slash hybrids of the year. Thing Trunk have done an amazing job building the user experience here so that any style can be enjoyed, and the many facets of gameplay can be readily access by keyboard mouse or gamepad (the latter of which provides a distinctly different experience, even in UI). Gameplay can also be easily scaled from Casual, which allows you to retrieve all of your loot from your fallen corpse, to Roguelike, where death is total and final – no erasies. You can then stitch new micro adventures to the previous ones to pursue your path to the ultimate showdown. This is great for bite-sized questing or marathon-questing alike. The number of items and enemies are the same, as the length just dictates which percentage of completion will be covered. The so-called “Flexiscope” feature custom-tailors dungeon dives anywhere between five minutes and an hour (but the minimum time increases as you descend to harder levels). One of my favorite features about this ode to the Diablo series is that Book of Demons gives players an option for how long they want their quest to be. These characters will naturally acquire a lot of job-specific cards for the player deck. Shortly after some leveling up, a Rogue and a Mage class are available for additional play-throughs. Only the Warrior character class is available at first. The town is where decks are built, cards are upgraded and characters are developed. A few fully-voiced characters can be interacted with, entertaining the hero with some gossip or providing a service. The town gives a much-needed respite from the barrage of enemies. Most of Book of Demons is spent diving deeper into the dungeons on the way to hell. Variety makes this an interesting way to acquire abilities, as skills aren’t simply unlocked in order as the character levels up. Each card in the deck is assigned to a number key on the keyboard. The deck system plays almost like a character ability in an MMORPG. More slots for cards unlock with progression. Only a few cards can be equipped to your character’s deck at first. The visual theme clearly fits with the title of the game but also the deck-building element.Īs the procedurally-generated dungeons are explored, cards can be found by salvaging bookcases or defeating bosses. The 2D main character and enemies move on a 2D-for-3D landscape, and everything looks as if it is made of paper. What seems like a standard point-and-click dungeon crawler adds an interesting element that fits perfectly with the visual theme: deck-building.īook of Demons plays like a pop-up book come to life. Book of Demons from Thing Trunk is one of the most unique offerings to the action RPG genre this year.
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