Added *.hl1 "dict" files to allow savingġ) added and binded to Select button a script that caps framerate to 10 FPS so it is possible to play through the elevator level nowĢ) rewired some scripts on ba_xen5 map to skip broken crystal tuning sequence Proper node graph files also allow AI to properly find paths now Rosenberg from Decay (so ba_yard5a map is playable now) Many game breaking crashes are resolved:ġ) fixed node graph files (so no more crashing on real PS2)Ģ) added missing decals (so ba_train3 is playable now on real PS2)ģ) resolved crashing on security screens (I have no idea how I fixed it)Ĥ) added missing model of Dr. Added chapter titles and images for saves (source of images: ) Added fancy crosshairs from Blue Shift unlocked mod Fixed hud.txt so when you pick up helmet or armor vest their icons are displayed on screen HUD is recolored to authentic blue color (spent few hours in PCSX2 debugger and I finally nailed it) New elevator fix, so memory card swap is no longer needed and elevator sequence is working properly on PS4 now. Rosenberg and soldiers are looking exactly like in PS2 HL/Decay I also reassembled some original PS2 HL models to make them work in PS2 Blue Shift. In addition to that all neighbor maps were patched to be properly linked with renamed maps So to fix saves maps ba_security* and ba_teleporter* were renamed to ba_secur* and ba_tele*. It turns out that map name should have 11 characters max. I had to use some HD models in SD models version to make it more stable I found out how *.EPC precache file works, so there should be a lot less stuttering related to loading of animation sequences I found and fixed bug in BS2PC that prevented it from properly counting frames in animated textures (I also tried to make scientists solid by spawning invisible G-Mans inside them but it was leading to the same elevator sequence glitch). I added missing death animation for Mr. Used world shotgun model from PC HD models pack in the armory, so shotguns are properly oriented now Rosenberg models for both HD and SD version so he has constant appearance now Crosshairs are revamped: SD models version uses crosshairs from my PC Edition mod and HD models version uses recolored PS2 HL crosshairs I also tweaked it to be a little more aggressive. I figured out how LODs are working so HD models of Barney, Rosenberg, zombie and hgrunt have LODs to save some performance. Lots of other small improvements that I forgot about There should be less rescaling artifacts on map textures Correct PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack would play if you choose to play with Dreamcast or PS2 models I found out that I messed up soundtrack in previous builds. Added an option to play with Dreamcast models (and maps) Merged HD and SD models into one ISO and made in-game selector to choose between them Added save game isolation to prevent crashes by loading saves from wrong games So I made a hack that increases size of this section from ~206KiB to 512KiB When this file reference list goes out of bounds all sorts of crazy things can happen. Instabilities were caused by a bug in the game code: reference to every used file is stored in RAM inside special section and unused references are never cleared. If you like my work and want to buy me a beer =), you can do it here: /AlexeyLN Scientists inside intro elevator are non-solid to prevent major glitches, but elevator can still drain some HP from player PC models can cause some minor graphical glitches Use "fake PKG tools" to create installable PKG PCSX2) Select ISO file in PCSX2 CDVD disc plugin menu. Burn disc or put ISO file in OPL's "CD" folder. The ratings icon isĪ trademark of the Interactive Digital Software Association.Īll other trademarks are property of their respective owners. "PlayStation" and the "PS" Family logo are registered trademarks The Gearbox logo are trademarks of Gearbox Software, LLC. The Lambda logo, Blue Shift and Opposing Force are trademarksĪnd/or registered trademarks of Valve Corporation. Valve, the Valve logo, Half-Life, the Half-Life logo, !!! crash by loading save from wrong game. !!! the main game so it is no longer possible to cause !!! I found an option to separate Blue Shift saves from !!! Saves from previous builds are not working again as !!! WARNING, READ THIS CAREFULLY BERORE PLAYING !!! This final release of unofficial PS2 Blue Shift port.Īs far as I tested, it works on PCSX2, real PS2 and PS4.
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