![]() The player boards where players will track their energy levels are all double layered AND the little plastic tokens you use to track them are VERY weighty and to be honest are some of the most premium feeling plastic tokens I have encountered. Really adds to the theme of the game having visual representation of the characters in the game. The minis you have for each character look great and the fact there are minis for the big baddies you can go against in the co-op mode is awesome. Each day and dusk phase you go through is a single day and at the end of the 6 th day if no players have achieved victory, game over with no winners. Of course there is also an artificial time limit incorporated into the game. Each monster and quest will have a particular amount of energy you gain when you defeat it plus other goodies like rare equipment sometimes. So, players will go through these actions over and over completing quests and fighting monsters ALL in an effort to increase their three energy pools. This is a simple affair where the monster just hits the players for damage equal to the monsters attack strength, although there are abilities that can alter that a bit. After each player ends their turn the monsters on the board get a chance to unleash their devious attacks to that player if they are in range. It’s an interesting mechanic and highly strategic on when you want to play cards as you have to think ahead for those luscious bottom card actions. And similarly when you activate a card on the table it will return to your hand to be able to play later. When you activate a card from your hand it goes to the table so you can use the bottom portion later. These usually involve moving your character around the board activating enemies or quests. ![]() On your turn you have three activations and you will spend these either playing a card from your hand performing the top portion of the card, or using the bottom action of an already played card earlier in the game. Each player will have their own individual hand of cards that can be played on their turn which can perform a variety of functions based around their character. Well, they all have the same basic movement abilities but their individual powers they have at their disposal are varied. Tidal Blades: Heroes of the Reef & Angler’s Cove Expansionĭiscussing the basic competitive game a bit more, players will each choose one of the six characters to play as and each of them play vastly different.Join Join The Fuzzy Llama in his Adventuresįollow me on Twitter My Tweets Recent Posts Enter your email address to follow The Fuzzy and receive notifications of new posts by email.
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